RenderingStats

constructor(encodingTime: Double, renderingTime: Double, numFrames: Int, numDrawCalls: Int, totalDrawCalls: Int, numCreatedTextures: Int, numActiveTextures: Int, numTextureBindings: Int, numTextureUpdates: Int, textureUpdateBytes: Long, totalBuffers: Long, totalBufferObjs: Long, bufferUpdates: Long, bufferObjUpdates: Long, bufferUpdateBytes: Long, numBuffers: Int, numFrameBuffers: Int, numIndexBuffers: Int, indexUpdateBytes: Long, numVertexBuffers: Int, vertexUpdateBytes: Long, numUniformBuffers: Int, numUniformUpdates: Int, uniformUpdateBytes: Long, memTextures: Int, memBuffers: Int, memIndexBuffers: Int, memVertexBuffers: Int, memUniformBuffers: Int, stencilClears: Int, stencilUpdates: Int)(source)