Handler
Handlers interpret dom events and return camera changes that should be
applied to the map (HandlerResult
s). The camera changes are all deltas.
The handler itself should have no knowledge of the map's current state.
This makes it easier to merge multiple results and keeps handlers simpler.
For example, if there is a mousedown and mousemove, the mousePan handler
would return a panDelta
on the mousemove.
Methods
isActive()
isActive():
boolean
This is used to indicate if the handler is currently active or not. In case a handler is active, it will block other handlers from getting the relevant events. There is an allow list of handlers that can be active at the same time, which is configured when adding a handler.
Returns
boolean
Defined in
reset()
reset():
void
reset
can be called by the manager at any time and must reset everything to it's original state
Returns
void
Defined in
Properties
renderFrame()?
readonly
optional
renderFrame: () =>void
|HandlerResult
renderFrame
is the only non-dom event. It is called during render
frames and can be used to smooth camera changes (see scroll handler).
Returns
void
| HandlerResult