OverscaledTileID
Defined in: tile/tile_id.ts:89
An overscaled tile identifier
Methods
normalizeCoordinates()
normalizeCoordinates(
x:number,y:number,extent?:number):object
Defined in: tile/tile_id.ts:245
Maps tile-local coordinates that may fall outside the [0, extent) range
to the correct neighbor tile and the corresponding in-tile position.
Coordinates can exceed tile bounds when geometry (e.g. symbol labels along
lines) extends across tile edges. This method resolves such coordinates to
the appropriate adjacent tile, wrapping horizontally across world boundaries
and returning null when the target falls beyond the polar tile-grid limits.
When the coordinates are already in bounds, the original tile ID is returned.
Parameters
| Parameter | Type | Default value | Description |
|---|---|---|---|
x |
number |
undefined |
x coordinate relative to this tile, may be outside [0, extent) |
y |
number |
undefined |
y coordinate relative to this tile, may be outside [0, extent) |
extent |
number |
EXTENT |
tile coordinate extent, default EXTENT |
Returns
object
the resolved tile ID and in-tile coordinates, or null if the
target is beyond the tile grid (e.g. past the poles)
tileID
tileID:
OverscaledTileID
x
x:
number
y
y:
number
scaledTo()
scaledTo(
targetZ:number):OverscaledTileID
Defined in: tile/tile_id.ts:126
Returns a new OverscaledTileID representing the tile at the target zoom level.
When targetZ is greater than the current canonical z, the canonical coordinates are unchanged.
When targetZ is less than the current canonical z, the canonical coordinates are updated.
Parameters
| Parameter | Type | Description |
|---|---|---|
targetZ |
number |
the zoom level to scale to. Must be less than or equal to this.overscaledZ |
Returns
OverscaledTileID
a new OverscaledTileID representing the tile at the target zoom level
Throws
if targetZ is greater than this.overscaledZ
Properties
terrainRttPosMatrix32f
terrainRttPosMatrix32f:
mat4=null
Defined in: tile/tile_id.ts:100
This matrix is used during terrain's render-to-texture stage only. If the render-to-texture stage is active, this matrix will be present and should be used, otherwise this matrix will be null. The matrix should be float32 in order to avoid slow WebGL calls in Chrome.