cancelCameraTransitions method
Stops every running camera animation where it is.
The end handler of each stopped animation reports
CameraTransitionOutcome.cancelled.
See mln_map_cancel_camera_transitions in the
C API reference.
Implementation
Future<CommandCompletion> cancelCameraTransitions() => _command(
(arena, completion) => raw.mln_map_cancel_camera_transitions(
_handle.raw,
completion,
nativeDiagnostic,
),
);