commandQueue property
final
Your MTLCommandQueue on the textures' device, or null for a queue of the
session's own. With your queue, frames can use GpuSyncKind.queueOrder.
Implementation
final NativePointer commandQueue;
Your MTLCommandQueue on the textures' device, or null for a queue of the
session's own. With your queue, frames can use GpuSyncKind.queueOrder.
final NativePointer commandQueue;