OpenGlContextDescriptor class final

How a render session gets the OpenGL context that it renders with.

Keep the objects that it names alive until a detach or release of the session completes, or an abandon of it returns.

See mln_open_gl_context_descriptor in the C API reference.

Constructors

OpenGlContextDescriptor({OpenGlContextOwnership ownership = const OpenGlContextOwnership.fromRawValue(0), required OpenGlContextDescriptorData data})
const

Properties

data → OpenGlContextDescriptorData
final
hashCode → int
The hash code for this object.
no setterinherited
ownership → OpenGlContextOwnership
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited