OpenGlContextDescriptor class final
How a render session gets the OpenGL context that it renders with.
Keep the objects that it names alive until a detach or release of the session completes, or an abandon of it returns.
See mln_open_gl_context_descriptor in the
C API reference.
Constructors
- OpenGlContextDescriptor({OpenGlContextOwnership ownership = const OpenGlContextOwnership.fromRawValue(0), required OpenGlContextDescriptorData data})
-
const
Properties
- data → OpenGlContextDescriptorData
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- ownership → OpenGlContextOwnership
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited