OpenGlTextureFrame constructor

const OpenGlTextureFrame({
  1. int width = 0,
  2. int height = 0,
  3. double scaleFactor = 0,
  4. int slot = 0,
  5. int texture = 0,
  6. int target = 0,
})

Implementation

const OpenGlTextureFrame({
  this.width = 0,
  this.height = 0,
  this.scaleFactor = 0,
  this.slot = 0,
  this.texture = 0,
  this.target = 0,
});