RenderSessionAttachOptions constructor
- required RenderDriverKind driver,
- GpuSyncKindFlag producerSyncKinds = GpuSyncKindFlag.none,
- Wake frameWake = const Wake(),
- Wake redrawWake = const Wake(),
- Wake driverWorkWake = const Wake(),
- QueueLock? queueLock,
Implementation
const RenderSessionAttachOptions({
required this.driver,
this.producerSyncKinds = GpuSyncKindFlag.none,
this.frameWake = const Wake(),
this.redrawWake = const Wake(),
this.driverWorkWake = const Wake(),
this.queueLock,
});