RenderSessionAttachOptions constructor

const RenderSessionAttachOptions({
  1. required RenderDriverKind driver,
  2. GpuSyncKindFlag producerSyncKinds = GpuSyncKindFlag.none,
  3. Wake frameWake = const Wake(),
  4. Wake redrawWake = const Wake(),
  5. Wake driverWorkWake = const Wake(),
  6. QueueLock? queueLock,
})

Implementation

const RenderSessionAttachOptions({
  required this.driver,
  this.producerSyncKinds = GpuSyncKindFlag.none,
  this.frameWake = const Wake(),
  this.redrawWake = const Wake(),
  this.driverWorkWake = const Wake(),
  this.queueLock,
});