barrier method
Ends the session's pending frame demands and waits for its earlier work.
Frame demands that haven't started, including those that wait for a map
update, finish with RenderResult.noUpdate.
See mln_render_session_barrier in the
C API reference.
Errors:
Status.targetLostwhen the session loses its target before the barrier runs.
Implementation
Future<void> barrier() => _run(
(arena, completion) => raw.mln_render_session_barrier(
_handle.raw,
completion,
nativeDiagnostic,
),
);