reduceMemoryUse method
Frees memory that the session's renderer can rebuild, such as caches.
See mln_render_session_reduce_memory_use in the
C API reference.
Errors:
Status.targetLostwhen the session loses its target before the work runs.
Implementation
Future<void> reduceMemoryUse() => _run(
(arena, completion) => raw.mln_render_session_reduce_memory_use(
_handle.raw,
completion,
nativeDiagnostic,
),
);