How a gesture keeps moving the camera after the user lets go.
A part moves only when its velocity is set, and each part slows on its own.
Every part defaults to MomentumDecayModel.friction with a half-life of 140
ms, and these other defaults:
Pan stops at 10 logical pixels per second, needs a release of at least 200,
and counts a release faster than 10000 as 10000.
Zoom stops at 0.01 levels per second and moves at most 2.5 levels. Its snap
settles on the nearest whole level.
Bearing stops at 1 degree per second and needs a release of at least 60.
Its snap settles on north within 7 degrees.
Pitch stops at 1 degree per second and needs a release of at least 5. Its
snap settles flat within 7 degrees.
How a gesture keeps moving the camera after the user lets go.
A part moves only when its velocity is set, and each part slows on its own. Every part defaults to
MomentumDecayModel.frictionwith a half-life of 140 ms, and these other defaults:See
mln_gesture_momentumin the C API reference.