@maplibre/native-ffi
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    Interface GpuSync

    A point in GPU work that the other side waits for before using a texture.

    See mln_gpu_sync in the C API reference.

    interface GpuSync {
        handle: bigint;
        kind: GpuSyncKind;
        value: bigint;
    }
    Index
    handle: bigint

    The object to wait on, for the kinds that name one.

    value: bigint