New Metal textures for a borrowed ring, for
RenderSessionHandle.setMetalBorrowedTextureTarget().
The members and the textures follow the rules of
MetalBorrowedTextureDescriptor. The ring keeps its depth, device, and
command queue, so give it as many textures as it attached with, on the same
device.
See mln_metal_borrowed_texture_replacement in the
C API reference.
New Metal textures for a borrowed ring, for
RenderSessionHandle.setMetalBorrowedTextureTarget().The members and the textures follow the rules of
MetalBorrowedTextureDescriptor. The ring keeps its depth, device, and command queue, so give it as many textures as it attached with, on the same device.See
mln_metal_borrowed_texture_replacementin the C API reference.