A VkDevice.
Your vkGetDeviceProcAddr, or null to look it up from the instance.
Your vkGetInstanceProcAddr, or null to use the Vulkan loader's.
A VkQueue from graphics_queue_family_index that supports graphics. If
you submit to it too, set RenderSessionAttachOptions.queueLock.
A VkInstance.
A VkPhysicalDevice.
The Vulkan device and queue that a render session uses.
Keep these objects alive until a detach or release of the session completes, or an abandon of it returns.
See
mln_vulkan_context_descriptorin the C API reference.