New WebGPU textures for a borrowed ring, for
RenderSessionHandle.setWebGpuBorrowedTextureTarget().
The members and the textures follow the rules of
WebGpuBorrowedTextureDescriptor. The ring keeps its depth, context, and
format, so give it as many textures as it attached with, in that format, on
the same device.
See mln_web_gpu_borrowed_texture_replacement in the
C API reference.
New WebGPU textures for a borrowed ring, for
RenderSessionHandle.setWebGpuBorrowedTextureTarget().The members and the textures follow the rules of
WebGpuBorrowedTextureDescriptor. The ring keeps its depth, context, andformat, so give it as many textures as it attached with, in that format, on the same device.See
mln_web_gpu_borrowed_texture_replacementin the C API reference.