maplibre/render/
render_commands.rs1use crate::{
4 render::{
5 eventually::{Eventually, Eventually::Initialized},
6 render_phase::{PhaseItem, RenderCommand, RenderCommandResult, TileMaskItem},
7 resource::TrackedRenderPass,
8 tile_view_pattern::WgpuTileViewPattern,
9 MaskPipeline,
10 },
11 tcs::world::World,
12};
13
14pub struct SetMaskPipeline;
15impl<P: PhaseItem> RenderCommand<P> for SetMaskPipeline {
16 fn render<'w>(
17 world: &'w World,
18 _item: &P,
19 pass: &mut TrackedRenderPass<'w>,
20 ) -> RenderCommandResult {
21 let Some(Initialized(pipeline)) = world.resources.get::<Eventually<MaskPipeline>>() else {
22 return RenderCommandResult::Failure;
23 };
24 pass.set_render_pipeline(pipeline);
25 RenderCommandResult::Success
26 }
27}
28
29pub struct DrawMask;
30impl RenderCommand<TileMaskItem> for DrawMask {
31 fn render<'w>(
32 world: &'w World,
33 item: &TileMaskItem,
34 pass: &mut TrackedRenderPass<'w>,
35 ) -> RenderCommandResult {
36 let Some(Initialized(tile_view_pattern)) =
37 world.resources.get::<Eventually<WgpuTileViewPattern>>()
38 else {
39 return RenderCommandResult::Failure;
40 };
41
42 let tile_mask = &item.source_shape;
43
44 let reference = tile_mask.coords().stencil_reference_value_3d() as u32;
46
47 pass.set_stencil_reference(reference);
48
49 let tile_view_pattern_buffer = tile_mask
50 .buffer_range()
51 .expect("tile_view_pattern needs to be uploaded first"); pass.set_vertex_buffer(
53 0,
54 tile_view_pattern.buffer().slice(tile_view_pattern_buffer),
56 );
57 const TILE_MASK_SHADER_VERTICES: u32 = 6;
58 pass.draw(0..TILE_MASK_SHADER_VERTICES, 0..1);
59
60 RenderCommandResult::Success
61 }
62}
63
64pub type DrawMasks = (SetMaskPipeline, DrawMask);