maplibre/render/resource/
buffer.rs

1pub struct BackingBufferDescriptor<B> {
2    /// The buffer which is used
3    pub(crate) buffer: B,
4    /// The size of buffer
5    pub(crate) inner_size: wgpu::BufferAddress,
6}
7
8impl<B> BackingBufferDescriptor<B> {
9    pub fn new(buffer: B, inner_size: wgpu::BufferAddress) -> Self {
10        Self { buffer, inner_size }
11    }
12}