maplibre/render/resource/
tracked_render_pass.rs

1//! A render pass which allows tracking, for example using a tracing framework.
2
3use std::ops::Range;
4
5/// A [`RenderPass`], which tracks the current pipeline state to ensure all draw calls are valid.
6/// It is used to set the current [`RenderPipeline`], [`BindGroups`](BindGroup) and buffers.
7/// After all requirements are specified, draw calls can be issued.
8pub struct TrackedRenderPass<'a> {
9    pass: wgpu::RenderPass<'a>,
10}
11
12impl<'a> TrackedRenderPass<'a> {
13    /// Tracks the supplied render pass.
14    pub fn new(pass: wgpu::RenderPass<'a>) -> Self {
15        Self { pass }
16    }
17
18    /// Sets the active [`RenderPipeline`].
19    ///
20    /// Subsequent draw calls will exhibit the behavior defined by the `pipeline`.
21    pub fn set_render_pipeline(&mut self, pipeline: &'a wgpu::RenderPipeline) {
22        self.pass.set_pipeline(pipeline);
23    }
24
25    /// Sets the active [`BindGroup`] for a given bind group index. The bind group layout in the
26    /// active pipeline when any `draw()` function is called must match the layout of this `bind group`.
27    pub fn set_bind_group(
28        &mut self,
29        index: usize,
30        bind_group: &'a wgpu::BindGroup,
31        dynamic_uniform_indices: &[u32],
32    ) {
33        self.pass
34            .set_bind_group(index as u32, bind_group, dynamic_uniform_indices);
35    }
36
37    /// Assign a vertex buffer to a slot.
38    ///
39    /// Subsequent calls to [`TrackedRenderPass::draw`] and [`TrackedRenderPass::draw_indexed`]
40    /// will use the buffer referenced by `buffer_slice` as one of the source vertex buffer(s).
41    ///
42    /// The `slot_index` refers to the index of the matching descriptor in
43    /// [`VertexState::buffers`](crate::render_resource::VertexState::buffers).
44    pub fn set_vertex_buffer(&mut self, slot_index: usize, buffer_slice: wgpu::BufferSlice<'a>) {
45        self.pass.set_vertex_buffer(slot_index as u32, buffer_slice);
46    }
47
48    /// Sets the active index buffer.
49    ///
50    /// Subsequent calls to [`TrackedRenderPass::draw_indexed`] will use the buffer referenced by
51    /// `buffer_slice` as the source index buffer.
52    pub fn set_index_buffer(
53        &mut self,
54        buffer_slice: wgpu::BufferSlice<'a>,
55        index_format: wgpu::IndexFormat,
56    ) {
57        self.pass.set_index_buffer(buffer_slice, index_format);
58    }
59
60    /// Draws primitives from the active vertex buffer(s).
61    ///
62    /// The active vertex buffer(s) can be set with [`TrackedRenderPass::set_vertex_buffer`].
63    pub fn draw(&mut self, vertices: Range<u32>, instances: Range<u32>) {
64        self.pass.draw(vertices, instances);
65    }
66
67    /// Draws indexed primitives using the active index buffer and the active vertex buffer(s).
68    ///
69    /// The active index buffer can be set with [`TrackedRenderPass::set_index_buffer`], while the
70    /// active vertex buffer(s) can be set with [`TrackedRenderPass::set_vertex_buffer`].
71    pub fn draw_indexed(&mut self, indices: Range<u32>, base_vertex: i32, instances: Range<u32>) {
72        self.pass.draw_indexed(indices, base_vertex, instances);
73    }
74
75    /// Draws primitives from the active vertex buffer(s) based on the contents of the `indirect_buffer`.
76    ///
77    /// The active vertex buffers can be set with [`TrackedRenderPass::set_vertex_buffer`].
78    ///
79    /// The structure expected in `indirect_buffer` is the following:
80    ///
81    /// ```rust
82    /// #[repr(C)]
83    /// struct DrawIndirect {
84    ///     vertex_count: u32, // The number of vertices to draw.
85    ///     instance_count: u32, // The number of instances to draw.
86    ///     first_vertex: u32, // The Index of the first vertex to draw.
87    ///     first_instance: u32, // The instance ID of the first instance to draw.
88    ///     // has to be 0, unless [`Features::INDIRECT_FIRST_INSTANCE`] is enabled.
89    /// }
90    /// ```
91    pub fn draw_indirect(&mut self, indirect_buffer: &'a wgpu::Buffer, indirect_offset: u64) {
92        self.pass.draw_indirect(indirect_buffer, indirect_offset);
93    }
94
95    /// Draws indexed primitives using the active index buffer and the active vertex buffers,
96    /// based on the contents of the `indirect_buffer`.
97    ///
98    /// The active index buffer can be set with [`TrackedRenderPass::set_index_buffer`], while the active
99    /// vertex buffers can be set with [`TrackedRenderPass::set_vertex_buffer`].
100    ///
101    /// The structure expected in `indirect_buffer` is the following:
102    ///
103    /// ```rust
104    /// #[repr(C)]
105    /// struct DrawIndexedIndirect {
106    ///     vertex_count: u32, // The number of vertices to draw.
107    ///     instance_count: u32, // The number of instances to draw.
108    ///     first_index: u32, // The base index within the index buffer.
109    ///     vertex_offset: i32, // The value added to the vertex index before indexing into the vertex buffer.
110    ///     first_instance: u32, // The instance ID of the first instance to draw.
111    ///     // has to be 0, unless [`Features::INDIRECT_FIRST_INSTANCE`] is enabled.
112    /// }
113    /// ```
114    pub fn draw_indexed_indirect(
115        &mut self,
116        indirect_buffer: &'a wgpu::Buffer,
117        indirect_offset: u64,
118    ) {
119        self.pass
120            .draw_indexed_indirect(indirect_buffer, indirect_offset);
121    }
122
123    /// Sets the stencil reference.
124    ///
125    /// Subsequent stencil tests will test against this value.
126    pub fn set_stencil_reference(&mut self, reference: u32) {
127        self.pass.set_stencil_reference(reference);
128    }
129
130    /// Sets the scissor region.
131    ///
132    /// Subsequent draw calls will discard any fragments that fall outside this region.
133    pub fn set_scissor_rect(&mut self, x: u32, y: u32, width: u32, height: u32) {
134        self.pass.set_scissor_rect(x, y, width, height);
135    }
136
137    /// Set push constant data.
138    ///
139    /// `Features::PUSH_CONSTANTS` must be enabled on the device in order to call these functions.
140    pub fn set_push_constants(&mut self, stages: wgpu::ShaderStages, offset: u32, data: &[u8]) {
141        self.pass.set_push_constants(stages, offset, data);
142    }
143
144    /// Set the rendering viewport.
145    ///
146    /// Subsequent draw calls will be projected into that viewport.
147    pub fn set_viewport(
148        &mut self,
149        x: f32,
150        y: f32,
151        width: f32,
152        height: f32,
153        min_depth: f32,
154        max_depth: f32,
155    ) {
156        self.pass
157            .set_viewport(x, y, width, height, min_depth, max_depth);
158    }
159
160    /// Insert a single debug marker.
161    ///
162    /// This is a GPU debugging feature. This has no effect on the rendering itself.
163    pub fn insert_debug_marker(&mut self, label: &str) {
164        self.pass.insert_debug_marker(label);
165    }
166
167    /// Start a new debug group.
168    ///
169    /// Push a new debug group over the internal stack. Subsequent render commands and debug
170    /// markers are grouped into this new group, until [`pop_debug_group`] is called.
171    ///
172    /// ```
173    /// # fn example(mut pass: maplibre::render::resource::TrackedRenderPass<'static>) {
174    /// pass.push_debug_group("Render the car");
175    /// // [setup pipeline etc...]
176    /// pass.draw(0..64, 0..1);
177    /// pass.pop_debug_group();
178    /// # }
179    /// ```
180    ///
181    /// Note that [`push_debug_group`] and [`pop_debug_group`] must always be called in pairs.
182    ///
183    /// This is a GPU debugging feature. This has no effect on the rendering itself.
184    ///
185    /// [`push_debug_group`]: TrackedRenderPass::push_debug_group
186    /// [`pop_debug_group`]: TrackedRenderPass::pop_debug_group
187    pub fn push_debug_group(&mut self, label: &str) {
188        self.pass.push_debug_group(label);
189    }
190
191    /// End the current debug group.
192    ///
193    /// Subsequent render commands and debug markers are not grouped anymore in
194    /// this group, but in the previous one (if any) or the default top-level one
195    /// if the debug group was the last one on the stack.
196    ///
197    /// Note that [`push_debug_group`] and [`pop_debug_group`] must always be called in pairs.
198    ///
199    /// This is a GPU debugging feature. This has no effect on the rendering itself.
200    ///
201    /// [`push_debug_group`]: TrackedRenderPass::push_debug_group
202    /// [`pop_debug_group`]: TrackedRenderPass::pop_debug_group
203    pub fn pop_debug_group(&mut self) {
204        self.pass.pop_debug_group();
205    }
206
207    pub fn set_blend_constant(&mut self, color: wgpu::Color) {
208        self.pass.set_blend_constant(color);
209    }
210}