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//! A render pass which allows tracking, for example using a tracing framework.
use std::ops::Range;
/// A [`RenderPass`], which tracks the current pipeline state to ensure all draw calls are valid.
/// It is used to set the current [`RenderPipeline`], [`BindGroups`](BindGroup) and buffers.
/// After all requirements are specified, draw calls can be issued.
pub struct TrackedRenderPass<'a> {
pass: wgpu::RenderPass<'a>,
}
impl<'a> TrackedRenderPass<'a> {
/// Tracks the supplied render pass.
pub fn new(pass: wgpu::RenderPass<'a>) -> Self {
Self { pass }
}
/// Sets the active [`RenderPipeline`].
///
/// Subsequent draw calls will exhibit the behavior defined by the `pipeline`.
pub fn set_render_pipeline(&mut self, pipeline: &'a wgpu::RenderPipeline) {
self.pass.set_pipeline(pipeline);
}
/// Sets the active [`BindGroup`] for a given bind group index. The bind group layout in the
/// active pipeline when any `draw()` function is called must match the layout of this `bind group`.
pub fn set_bind_group(
&mut self,
index: usize,
bind_group: &'a wgpu::BindGroup,
dynamic_uniform_indices: &[u32],
) {
self.pass
.set_bind_group(index as u32, bind_group, dynamic_uniform_indices);
}
/// Assign a vertex buffer to a slot.
///
/// Subsequent calls to [`TrackedRenderPass::draw`] and [`TrackedRenderPass::draw_indexed`]
/// will use the buffer referenced by `buffer_slice` as one of the source vertex buffer(s).
///
/// The `slot_index` refers to the index of the matching descriptor in
/// [`VertexState::buffers`](crate::render_resource::VertexState::buffers).
pub fn set_vertex_buffer(&mut self, slot_index: usize, buffer_slice: wgpu::BufferSlice<'a>) {
self.pass.set_vertex_buffer(slot_index as u32, buffer_slice);
}
/// Sets the active index buffer.
///
/// Subsequent calls to [`TrackedRenderPass::draw_indexed`] will use the buffer referenced by
/// `buffer_slice` as the source index buffer.
pub fn set_index_buffer(
&mut self,
buffer_slice: wgpu::BufferSlice<'a>,
index_format: wgpu::IndexFormat,
) {
self.pass.set_index_buffer(buffer_slice, index_format);
}
/// Draws primitives from the active vertex buffer(s).
///
/// The active vertex buffer(s) can be set with [`TrackedRenderPass::set_vertex_buffer`].
pub fn draw(&mut self, vertices: Range<u32>, instances: Range<u32>) {
self.pass.draw(vertices, instances);
}
/// Draws indexed primitives using the active index buffer and the active vertex buffer(s).
///
/// The active index buffer can be set with [`TrackedRenderPass::set_index_buffer`], while the
/// active vertex buffer(s) can be set with [`TrackedRenderPass::set_vertex_buffer`].
pub fn draw_indexed(&mut self, indices: Range<u32>, base_vertex: i32, instances: Range<u32>) {
self.pass.draw_indexed(indices, base_vertex, instances);
}
/// Draws primitives from the active vertex buffer(s) based on the contents of the `indirect_buffer`.
///
/// The active vertex buffers can be set with [`TrackedRenderPass::set_vertex_buffer`].
///
/// The structure expected in `indirect_buffer` is the following:
///
/// ```rust
/// #[repr(C)]
/// struct DrawIndirect {
/// vertex_count: u32, // The number of vertices to draw.
/// instance_count: u32, // The number of instances to draw.
/// first_vertex: u32, // The Index of the first vertex to draw.
/// first_instance: u32, // The instance ID of the first instance to draw.
/// // has to be 0, unless [`Features::INDIRECT_FIRST_INSTANCE`] is enabled.
/// }
/// ```
pub fn draw_indirect(&mut self, indirect_buffer: &'a wgpu::Buffer, indirect_offset: u64) {
self.pass.draw_indirect(indirect_buffer, indirect_offset);
}
/// Draws indexed primitives using the active index buffer and the active vertex buffers,
/// based on the contents of the `indirect_buffer`.
///
/// The active index buffer can be set with [`TrackedRenderPass::set_index_buffer`], while the active
/// vertex buffers can be set with [`TrackedRenderPass::set_vertex_buffer`].
///
/// The structure expected in `indirect_buffer` is the following:
///
/// ```rust
/// #[repr(C)]
/// struct DrawIndexedIndirect {
/// vertex_count: u32, // The number of vertices to draw.
/// instance_count: u32, // The number of instances to draw.
/// first_index: u32, // The base index within the index buffer.
/// vertex_offset: i32, // The value added to the vertex index before indexing into the vertex buffer.
/// first_instance: u32, // The instance ID of the first instance to draw.
/// // has to be 0, unless [`Features::INDIRECT_FIRST_INSTANCE`] is enabled.
/// }
/// ```
pub fn draw_indexed_indirect(
&mut self,
indirect_buffer: &'a wgpu::Buffer,
indirect_offset: u64,
) {
self.pass
.draw_indexed_indirect(indirect_buffer, indirect_offset);
}
/// Sets the stencil reference.
///
/// Subsequent stencil tests will test against this value.
pub fn set_stencil_reference(&mut self, reference: u32) {
self.pass.set_stencil_reference(reference);
}
/// Sets the scissor region.
///
/// Subsequent draw calls will discard any fragments that fall outside this region.
pub fn set_scissor_rect(&mut self, x: u32, y: u32, width: u32, height: u32) {
self.pass.set_scissor_rect(x, y, width, height);
}
/// Set push constant data.
///
/// `Features::PUSH_CONSTANTS` must be enabled on the device in order to call these functions.
pub fn set_push_constants(&mut self, stages: wgpu::ShaderStages, offset: u32, data: &[u8]) {
self.pass.set_push_constants(stages, offset, data);
}
/// Set the rendering viewport.
///
/// Subsequent draw calls will be projected into that viewport.
pub fn set_viewport(
&mut self,
x: f32,
y: f32,
width: f32,
height: f32,
min_depth: f32,
max_depth: f32,
) {
self.pass
.set_viewport(x, y, width, height, min_depth, max_depth);
}
/// Insert a single debug marker.
///
/// This is a GPU debugging feature. This has no effect on the rendering itself.
pub fn insert_debug_marker(&mut self, label: &str) {
self.pass.insert_debug_marker(label);
}
/// Start a new debug group.
///
/// Push a new debug group over the internal stack. Subsequent render commands and debug
/// markers are grouped into this new group, until [`pop_debug_group`] is called.
///
/// ```
/// # fn example(mut pass: maplibre::render::resource::TrackedRenderPass<'static>) {
/// pass.push_debug_group("Render the car");
/// // [setup pipeline etc...]
/// pass.draw(0..64, 0..1);
/// pass.pop_debug_group();
/// # }
/// ```
///
/// Note that [`push_debug_group`] and [`pop_debug_group`] must always be called in pairs.
///
/// This is a GPU debugging feature. This has no effect on the rendering itself.
///
/// [`push_debug_group`]: TrackedRenderPass::push_debug_group
/// [`pop_debug_group`]: TrackedRenderPass::pop_debug_group
pub fn push_debug_group(&mut self, label: &str) {
self.pass.push_debug_group(label);
}
/// End the current debug group.
///
/// Subsequent render commands and debug markers are not grouped anymore in
/// this group, but in the previous one (if any) or the default top-level one
/// if the debug group was the last one on the stack.
///
/// Note that [`push_debug_group`] and [`pop_debug_group`] must always be called in pairs.
///
/// This is a GPU debugging feature. This has no effect on the rendering itself.
///
/// [`push_debug_group`]: TrackedRenderPass::push_debug_group
/// [`pop_debug_group`]: TrackedRenderPass::pop_debug_group
pub fn pop_debug_group(&mut self) {
self.pass.pop_debug_group();
}
pub fn set_blend_constant(&mut self, color: wgpu::Color) {
self.pass.set_blend_constant(color);
}
}