maplibre-rs is an upcoming and cross-platform vector map renderer written in Rust. If you want to get in touch with the developers visit the #maplibre:matrix.org chat or join the MapLibre (#maplibre and #maplibre-rs) community within the OpenStreetMap Slack. You can get an invite here.
If you haven’t read the last news then check it out here
Today, we merged the new renderer for maplibre-rs. It is based on bevy. Thanks bevy-devs for your outstanding progress on developing a game engine in Rust! Thank you very much for making your work open-source!
This week we continued to work on the scientific publication around maplibre-rs. Checkout the previous weekly for more information.
From now on this news will only be posted monthly, as I will have significantly less time for maplibre-rs in the next 3 months.
#104 Create a MacOS application artifact in GHA by @Drabble You can now download the demo for macOS directly on the Github Action page.
#103 Add Windows as a target OS in Cargo dependencies by @Drabble Windows is now officially tested and supported
#102 Create the how-to-run.md documentation by @Drabble We split the documentation for building the library for development purposes and actual library development.
#101 Create a Windows executable artifact in GHA by @Drabble You can now download the demo for Windows directly on the Github Action page.
#100 Improve apple iOS configuration by @Drabble The demo runs now in the simulator on x86_64
#93 Add Render Graph from Bevy by @maxammann A render based on render graphs is now implemented.