is an upcoming and cross-platform vector map renderer written in Rust. If you want to get in touch with the developers visit the #maplibre:matrix.org
chat or join the MapLibre (#maplibre and #maplibre-rs) community within the OpenStreetMap Slack. You can get an invite here
This months we had quite a few first-time contributions! Let’s hope this trend keeps up. The maplibre-rs team will try to supply enough high-quality issues.
Apart from that major progress in headless rendering and CI infrastructure has been done.
I’m happy to announce that @ybiletskyi
are checking out what’s needed to get raster tile rendering working. @ybiletskyi
resolved a limitation of wgpu in #2781
. Looking forward to see how the project scales with new features!
The paper about maplibre-rs for FOSS4G is finished! Looking forward to meet all of you in August!
🏠 House Keeping
The following will summarizes what happened last week on GitHub.
🎁 Merged Pull Requests
Allow panning with touch inputs by @Drabble Panning should work now on more platforms.
Enable bechmarks by @maxammann Because of the headless mode, we can benchmark the rendering now. A software-based renderer is used in the CI.