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Architecture

Understanding how flutter-maplibre-gl works under the hood helps you write better code, debug issues faster, and know when to use kIsWeb guards.

The three-layer stack

flowchart TD
    APP["Your Flutter app"]
    WIDGET["MapLibreMap widget<br/><small>placed in your widget tree</small>"]
    CTRL["MapLibreMapController<br/><small>camera · layers · sources<br/>annotations · events</small>"]
    BRIDGE["Platform Bridge<br/><small>MethodChannel / dart:js_interop</small>"]
    AND["Android<br/><small>MapLibre Native (C++ / JVM)</small>"]
    IOS["iOS<br/><small>MapLibre Native (C++ / Obj-C)</small>"]
    WEB["Web<br/><small>MapLibre GL JS (JavaScript)</small>"]

    APP -->|"renders"| WIDGET
    WIDGET -->|"creates the bridge<br/>+ controller"| CTRL
    CTRL -.->|"onMapCreated(controller)"| APP
    CTRL <-->|"commands down,<br/>events up"| BRIDGE
    BRIDGE --> AND
    BRIDGE --> IOS
    BRIDGE --> WEB

    classDef emphasis fill:#1f6feb,stroke:#1a5fd0,color:#fff;
    class APP,CTRL emphasis

Layer 1: The Flutter widget

MapLibreMap is a Flutter widget that embeds a native map view using a Platform View. It is not drawn by Flutter's Skia/Impeller renderer, the map is rendered natively at full GPU speed by MapLibre's C++ engine.

This means:

  • Maps look and perform identically to native apps
  • Custom Flutter widgets painted over the map work fine (use Stack)
  • Custom Flutter widgets inside the map tile layer are not possible

Layer 2: The controller

MapLibreMapController is the Dart-side handle to the running map. You get it in the onMapCreated callback:

MapLibreMap(
  onMapCreated: (MapLibreMapController controller) {
    // controller is now ready
  },
)

The widget creates the controller (and the platform bridge) once the native view is ready, then hands it to you through onMapCreated. From that point the controller talks to the bridge directly, not through the widget: it sends operations down (camera movement, adding layers and sources, managing annotations, querying features, taking snapshots) and receives events back up (taps, drags, camera moves) as streams.

Layer 3: The platform bridge

On Android and iOS, the controller communicates with the native MapLibre SDK via a MethodChannel named plugins.flutter.io/maplibre_gl_<id>. Each method call crosses the Dart-to-native boundary.

On Web, there is no MethodChannel. Instead, the web implementation uses dart:js_interop to call MapLibre GL JS directly in the browser. The same MapLibreMapController API is exposed, but the underlying calls go to JavaScript.

Platform differences

Some features are only available on certain platforms:

FeatureAndroidiOSWeb
Offline regions
Hover events
Image sources Limited
GeoJSON sources
PMTiles
Camera animation interpolation Partial

supported  ·  partial  ·  not available

Use kIsWeb from package:flutter/foundation.dart to guard platform-specific code:

import 'package:flutter/foundation.dart';

if (!kIsWeb) {
  // offline regions, etc.
}

if (kIsWeb) {
  // hover effects, etc.
}

Hybrid composition (Android)

On Android, Flutter offers two platform view rendering modes:

  • Virtual displays (default on older Android): renders into an off-screen surface
  • Hybrid composition: composites the native view directly into the Flutter layer tree

For better touch handling and performance on Android 10+, you can enable hybrid composition:

MapLibreMap.useHybridComposition = true; // call before runApp()

The example app sets this automatically based on the Android SDK version.

Callback lifecycle

Events flow the other way, from native up to your Dart callback:

flowchart TD
    EV["Native SDK fires an event"]
    ROUTE["MethodChannel handler routes it<br/><small>(js_interop callback on web)</small>"]
    LISTEN["MapLibrePlatform listener<br/><small>e.g. onFeatureTappedPlatform</small>"]
    REEXPOSE["MapLibreMapController re-exposes it<br/><small>e.g. onSymbolTapped</small>"]
    CB["Your app's callback"]

    EV --> ROUTE --> LISTEN --> REEXPOSE --> CB

    classDef emphasis fill:#1f6feb,stroke:#1a5fd0,color:#fff;
    class EV,CB emphasis

Always check if (mounted) before calling setState() inside async callbacks, as the widget may have been disposed by the time the native callback arrives.

Next steps