Architecture
Understanding how flutter-maplibre-gl works under the hood helps you write better code, debug issues faster, and know when to use kIsWeb guards.
The three-layer stack
flowchart TD
APP["Your Flutter app"]
WIDGET["MapLibreMap widget<br/><small>placed in your widget tree</small>"]
CTRL["MapLibreMapController<br/><small>camera · layers · sources<br/>annotations · events</small>"]
BRIDGE["Platform Bridge<br/><small>MethodChannel / dart:js_interop</small>"]
AND["Android<br/><small>MapLibre Native (C++ / JVM)</small>"]
IOS["iOS<br/><small>MapLibre Native (C++ / Obj-C)</small>"]
WEB["Web<br/><small>MapLibre GL JS (JavaScript)</small>"]
APP -->|"renders"| WIDGET
WIDGET -->|"creates the bridge<br/>+ controller"| CTRL
CTRL -.->|"onMapCreated(controller)"| APP
CTRL <-->|"commands down,<br/>events up"| BRIDGE
BRIDGE --> AND
BRIDGE --> IOS
BRIDGE --> WEB
classDef emphasis fill:#1f6feb,stroke:#1a5fd0,color:#fff;
class APP,CTRL emphasis
Layer 1: The Flutter widget
MapLibreMap is a Flutter widget that embeds a native map view using a Platform View. It is not drawn by Flutter's Skia/Impeller renderer, the map is rendered natively at full GPU speed by MapLibre Native, the project's C++ engine.
This means:
- Maps look and perform identically to native apps
- Custom Flutter widgets painted over the map work fine (use
Stack) - Custom Flutter widgets inside the map tile layer are not possible
Layer 2: The controller
MapLibreMapController is the Dart-side handle to the running map. You get it in the onMapCreated callback:
The widget creates the controller (and the platform bridge) once the native view is ready, then hands it to you through onMapCreated. From that point the controller talks to the bridge directly, not through the widget: it sends operations down (camera movement, adding layers and sources, managing annotations, querying features, taking snapshots) and receives events back up (taps, drags, camera moves) as streams.
Layer 3: The platform bridge
On Android and iOS, the controller communicates with the native MapLibre SDK via a MethodChannel named plugins.flutter.io/maplibre_gl_<id>. Each method call crosses the Dart-to-native boundary.
On Web, there is no MethodChannel. Instead, the web implementation uses dart:js_interop to call MapLibre GL JS directly in the browser. The same MapLibreMapController API is exposed, but the underlying calls go to JavaScript.
Platform differences
Some features are only available on certain platforms:
| Feature | Android | iOS | Web |
|---|---|---|---|
| Offline regions | ✔ | ✔ | ✘ |
| Hover events | ✘ | ✘ | ✔ |
✔ supported · ✘ not available
These are the differences the three-layer stack itself creates: offline caching lives in MapLibre Native, and hover exists only where there is a pointer. For the complete platform breakdown see the Feature Matrix.
Use kIsWeb from package:flutter/foundation.dart to guard platform-specific code:
import 'package:flutter/foundation.dart';
if (!kIsWeb) {
// offline regions, etc.
}
if (kIsWeb) {
// hover effects, etc.
}
Platform views on Android
On Android the map is a platform view, and which embedding Flutter uses depends
on the Android View the map renders into. The default is fine for most apps;
Startup & Performance
covers when to change it.
Callback lifecycle
Events flow the other way, from native up to your Dart callback:
flowchart TD
EV["Native SDK fires an event"]
ROUTE["MethodChannel handler routes it<br/><small>(js_interop callback on web)</small>"]
LISTEN["MapLibrePlatform listener<br/><small>e.g. onFeatureTappedPlatform</small>"]
REEXPOSE["MapLibreMapController re-exposes it<br/><small>e.g. onSymbolTapped</small>"]
CB["Your app's callback"]
EV --> ROUTE --> LISTEN --> REEXPOSE --> CB
classDef emphasis fill:#1f6feb,stroke:#1a5fd0,color:#fff;
class EV,CB emphasis
Always check if (mounted) before calling setState() inside async callbacks, as the widget may have been disposed by the time the native callback arrives.
Next steps
- Annotations vs Style Layers: the two APIs for putting data on the map
- Working with GeoJSON: the data format underlying everything