MapCanvas

class MapCanvas(mapObserver: MapObserver, mapOptions: MapOptions = MapOptions(), resourceOptions: ResourceOptions = ResourceOptions(), clientOptions: ClientOptions = ClientOptions(), onMapReady: (MapLibreMap, MapCanvas) -> Unit = { _, _ -> }) : Canvas(source)

A Canvas that automatically initializes and manages a MapLibre map. This class encapsulates all the initialization logic and provides a callback when the map is ready for configuration.

Constructors

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constructor(mapObserver: MapObserver, mapOptions: MapOptions = MapOptions(), resourceOptions: ResourceOptions = ResourceOptions(), clientOptions: ClientOptions = ClientOptions(), onMapReady: (MapLibreMap, MapCanvas) -> Unit = { _, _ -> })

Properties

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open val alignmentX: Float
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open val alignmentY: Float
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open var background: Color?
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open var bounds: Rectangle?
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open var cursor: Cursor?
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open var font: Font?
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open var foreground: Color?
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open val graphics: Graphics?
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open val height: Int
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open var isEnabled: Boolean
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open val isFontSet: Boolean
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open val isOpaque: Boolean
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open val isShowing: Boolean
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open val isValid: Boolean
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open var isVisible: Boolean
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open val keyListeners: Array<out KeyListener?>?
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open var locale: Locale?
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open var location: Point?
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open val mousePosition: Point?
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open var name: String?
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open val parent: Container?
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open var size: Dimension?
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open val toolkit: Toolkit?
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open val width: Int
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open val x: Int
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open val y: Int

Functions

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open fun action(evt: Event?, what: Any?): Boolean
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open fun add(popup: PopupMenu?)
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open override fun addNotify()
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open fun bounds(): Rectangle?
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open fun checkImage(image: Image?, observer: ImageObserver?): Int
open fun checkImage(image: Image?, width: Int, height: Int, observer: ImageObserver?): Int
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open operator fun contains(p: Point?): Boolean
open fun contains(x: Int, y: Int): Boolean
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open fun createBufferStrategy(numBuffers: Int)
open fun createBufferStrategy(numBuffers: Int, caps: BufferCapabilities?)
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open fun createImage(producer: ImageProducer?): Image?
open fun createImage(width: Int, height: Int): Image?
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open fun createVolatileImage(width: Int, height: Int): VolatileImage?
open fun createVolatileImage(width: Int, height: Int, caps: ImageCapabilities?): VolatileImage?
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open fun deliverEvent(e: Event?)
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open fun disable()
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open fun doLayout()
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open fun enable()
open fun enable(b: Boolean)
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open fun enableInputMethods(enable: Boolean)
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open fun firePropertyChange(propertyName: String?, oldValue: Byte, newValue: Byte)
open fun firePropertyChange(propertyName: String?, oldValue: Char, newValue: Char)
open fun firePropertyChange(propertyName: String?, oldValue: Double, newValue: Double)
open fun firePropertyChange(propertyName: String?, oldValue: Float, newValue: Float)
open fun firePropertyChange(propertyName: String?, oldValue: Long, newValue: Long)
open fun firePropertyChange(propertyName: String?, oldValue: Short, newValue: Short)
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open fun getBaseline(width: Int, height: Int): Int
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open fun getComponentAt(x: Int, y: Int): Component?
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open fun getFontMetrics(font: Font?): FontMetrics?
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open fun <T : EventListener?> getListeners(listenerType: Class<T?>?): Array<out T?>?
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open fun gotFocus(evt: Event?, what: Any?): Boolean
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open fun handleEvent(evt: Event?): Boolean
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open fun hasFocus(): Boolean
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open fun hide()
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open fun imageUpdate(img: Image?, infoflags: Int, x: Int, y: Int, w: Int, h: Int): Boolean
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open fun inside(x: Int, y: Int): Boolean
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open fun invalidate()
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open fun isFocusCycleRoot(container: Container?): Boolean
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open fun keyDown(evt: Event?, key: Int): Boolean
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open fun keyUp(evt: Event?, key: Int): Boolean
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open fun layout()
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open fun list()
open fun list(out: PrintStream?)
open fun list(out: PrintWriter?)
open fun list(out: PrintStream?, indent: Int)
open fun list(out: PrintWriter?, indent: Int)
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open fun locate(x: Int, y: Int): Component?
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open fun location(): Point?
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open fun lostFocus(evt: Event?, what: Any?): Boolean
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open fun minimumSize(): Dimension?
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open fun mouseDown(evt: Event?, x: Int, y: Int): Boolean
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open fun mouseDrag(evt: Event?, x: Int, y: Int): Boolean
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open fun mouseEnter(evt: Event?, x: Int, y: Int): Boolean
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open fun mouseExit(evt: Event?, x: Int, y: Int): Boolean
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open fun mouseMove(evt: Event?, x: Int, y: Int): Boolean
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open fun mouseUp(evt: Event?, x: Int, y: Int): Boolean
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open fun move(x: Int, y: Int)
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open fun nextFocus()
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open override fun paint(g: Graphics)
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open fun paintAll(g: Graphics?)
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open fun postEvent(e: Event?): Boolean
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open fun prepareImage(image: Image?, observer: ImageObserver?): Boolean
open fun prepareImage(image: Image?, width: Int, height: Int, observer: ImageObserver?): Boolean
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open fun print(g: Graphics?)
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open fun printAll(g: Graphics?)
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open fun remove(popup: MenuComponent?)
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open override fun removeNotify()
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open fun repaint()
open fun repaint(tm: Long)
open fun repaint(x: Int, y: Int, width: Int, height: Int)
open fun repaint(tm: Long, x: Int, y: Int, width: Int, height: Int)
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open fun requestFocus()
open fun requestFocus(cause: FocusEvent.Cause?)
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open fun reshape(x: Int, y: Int, width: Int, height: Int)
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open fun resize(d: Dimension?)
open fun resize(width: Int, height: Int)
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open fun revalidate()
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open fun setFocusTraversalKeys(id: Int, keystrokes: Set<out AWTKeyStroke?>?)
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open fun setMixingCutoutShape(shape: Shape?)
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open fun show()
open fun show(b: Boolean)
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open fun size(): Dimension?
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open fun transferFocus()
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open override fun update(g: Graphics)
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open fun validate()