release method
- GpuSync consumerCompletion
Gives an acquired frame back to the session once you're done reading it.
consumerCompletion says when your GPU work that reads the texture
finishes. Pass GpuSyncKind.cpuComplete when that work has already
finished. The session waits for that point before it renders into the
texture again. If that wait fails, such as for an OpenGL fence outside the
session's share group, the session fails.
See mln_acquired_frame_release in the
C API reference.
Errors:
Status.unsupportedwhenRenderSessionCapabilities.consumerSyncKindslacks the kind ofconsumerCompletion.
Implementation
void release(GpuSync consumerCompletion) => _state.close(
(handle) => withNativeArena(
(arena) => raw.mln_acquired_frame_release(
handle.raw,
_writeGpuSync(consumerCompletion, arena),
nativeDiagnostic,
),
),
);