GpuSync class final

A point in GPU work that the other side waits for before using a texture.

See mln_gpu_sync in the C API reference.

Constructors

GpuSync({GpuSyncKind kind = const GpuSyncKind.fromRawValue(0), int handle = 0, int value = 0})
const

Properties

handle → int
The object to wait on, for the kinds that name one.
final
hashCode → int
The hash code for this object.
no setterinherited
kind → GpuSyncKind
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
value → int
final

Methods

copyWith({GpuSyncKind? kind, int? handle, int? value}) → GpuSync
A copy of this value with the given members replaced.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
override

Operators

operator ==(Object other) → bool
The equality operator.
inherited