GpuSync class final
A point in GPU work that the other side waits for before using a texture.
See mln_gpu_sync in the
C API reference.
Constructors
- GpuSync({GpuSyncKind kind = const GpuSyncKind.fromRawValue(0), int handle = 0, int value = 0})
-
const
Properties
- handle → int
-
The object to wait on, for the kinds that name one.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- kind → GpuSyncKind
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- value → int
-
final
Methods
-
copyWith(
{GpuSyncKind? kind, int? handle, int? value}) → GpuSync - A copy of this value with the given members replaced.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited