MapSnapshot class final

A map's state, as MapHandle.getSnapshot() reads it.

See mln_map_snapshot in the C API reference.

Constructors

MapSnapshot({MapDebugFlag debugFlags = MapDebugFlag.none, int generation = 0, bool fullyLoaded = false, bool renderingStatsViewEnabled = false, bool gestureInProgress = false, bool transitionInProgress = false, RuntimeEventFlag eventMask = RuntimeEventFlag.none, int latestRenderUpdateGeneration = 0, MapTileSettings tile = const MapTileSettings(), CameraBounds bounds = const CameraBounds(), FreeCamera freeCamera = const FreeCamera(), MapView view = const MapView()})
const

Properties

bounds → CameraBounds
final
debugFlags → MapDebugFlag
final
eventMask → RuntimeEventFlag
final
freeCamera → FreeCamera
final
fullyLoaded → bool
Whether the style and every resource that the view needs have loaded.
final
generation → int
Grows with each change to the map's state.
final
gestureInProgress → bool
final
hashCode → int
The hash code for this object.
no setterinherited
latestRenderUpdateGeneration → int
Counts the render updates that the map has made for its render session.
final
renderingStatsViewEnabled → bool
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
tile → MapTileSettings
final
transitionInProgress → bool
final
view → MapView
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
override

Operators

operator ==(Object other) → bool
The equality operator.
inherited