MetalSurfaceDescriptor class final
A Metal layer to render to, for MapHandle.attachMetalSurface().
The session sets the layer's device, pixel format, and drawable size. It uses the layer until a replacement or release of the target completes, a detach or release of the session completes, or an abandon of it returns.
See mln_metal_surface_descriptor in the
C API reference.
Constructors
- MetalSurfaceDescriptor({required LogicalSize logicalSize, MetalContextDescriptor context = const MetalContextDescriptor(), required NativePointer layer})
-
const
Properties
- context → MetalContextDescriptor
-
The MTLDevice to render with. A null device picks the system's default.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- layer → NativePointer
-
Your CAMetalLayer.
final
- logicalSize → LogicalSize
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
copyWith(
{LogicalSize? logicalSize, MetalContextDescriptor? context, NativePointer? layer}) → MetalSurfaceDescriptor - A copy of this value with the given members replaced.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited