Class OffscreenDeviceHandle
- Namespace
- Maplibre.NativeFfi
- Assembly
- Maplibre.NativeFfi.dll
A GPU device that the library creates to render maps offscreen.
public sealed class OffscreenDeviceHandle : IDisposable
- Inheritance
-
OffscreenDeviceHandle
- Implements
- Inherited Members
Remarks
See mln_offscreen_device in the C API reference.
Properties
Id
The native handle value. It stays readable after release.
public ulong Id { get; }
Property Value
IsClosed
Whether a release, dispose, or discard has ended the handle.
public bool IsClosed { get; }
Property Value
Methods
Create(OffscreenDeviceOptions?)
Creates a GPU device for rendering maps offscreen.
public static OffscreenDeviceHandle Create(OffscreenDeviceOptions? options = null)
Parameters
optionsOffscreenDeviceOptions
Returns
Remarks
MapHandle.AttachOffscreen() creates a device of its own
when it gets none. Create one to share it among the sessions on many
maps, or to pick a GPU.
In a browser WebGPU build, attach without a device instead.
See mln_offscreen_device_create in the C API reference.
Errors:
Status.Unsupportedin a browser WebGPU build, or when the device can't render withclient_api.Status.NativeErrorwhenadapter_indexnames no GPU, or the platform can't create the device.
Release()
Releases an offscreen device.
public void Release()
Remarks
Render sessions on the device keep working until they detach.
See mln_offscreen_device_release in the C API reference.
ToString()
Names the handle's type, its Id, and whether it is closed.
public override string ToString()