Skip to main content

FrameOpenGLTextureName

Struct FrameOpenGLTextureName 

Source
pub struct FrameOpenGLTextureName<'frame> { /* private fields */ }
Expand description

Borrowed OpenGL texture object name tied to an active texture frame.

Implementations§

Source§

impl<'frame> FrameOpenGLTextureName<'frame>

Source

pub fn is_zero(self) -> bool

Returns whether this OpenGL texture object name is zero.

Source

pub unsafe fn value(self) -> u32

Returns the OpenGL texture object name.

§Safety

The returned integer no longer carries this value’s frame lifetime. Use it only while the borrowed frame remains open and satisfy OpenGL synchronization and context-share-group requirements.

Trait Implementations§

Source§

impl<'frame> Clone for FrameOpenGLTextureName<'frame>

Source§

fn clone(&self) -> FrameOpenGLTextureName<'frame>

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for FrameOpenGLTextureName<'_>

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl<'frame> Hash for FrameOpenGLTextureName<'frame>

Source§

fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
Source§

impl<'frame> PartialEq for FrameOpenGLTextureName<'frame>

Source§

fn eq(&self, other: &FrameOpenGLTextureName<'frame>) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl<'frame> Copy for FrameOpenGLTextureName<'frame>

Source§

impl<'frame> Eq for FrameOpenGLTextureName<'frame>

Source§

impl<'frame> StructuralPartialEq for FrameOpenGLTextureName<'frame>

Auto Trait Implementations§

§

impl<'frame> Freeze for FrameOpenGLTextureName<'frame>

§

impl<'frame> RefUnwindSafe for FrameOpenGLTextureName<'frame>

§

impl<'frame> !Send for FrameOpenGLTextureName<'frame>

§

impl<'frame> !Sync for FrameOpenGLTextureName<'frame>

§

impl<'frame> Unpin for FrameOpenGLTextureName<'frame>

§

impl<'frame> UnsafeUnpin for FrameOpenGLTextureName<'frame>

§

impl<'frame> UnwindSafe for FrameOpenGLTextureName<'frame>

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.