#[non_exhaustive]pub struct MetalBorrowedTextureDescriptor {
pub extent: RenderTargetExtent,
pub texture: NativePointer,
}Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.extent: RenderTargetExtent§texture: NativePointerImplementations§
Source§impl MetalBorrowedTextureDescriptor
impl MetalBorrowedTextureDescriptor
pub fn new(extent: RenderTargetExtent, texture: NativePointer) -> Self
Trait Implementations§
Source§impl Clone for MetalBorrowedTextureDescriptor
impl Clone for MetalBorrowedTextureDescriptor
Source§fn clone(&self) -> MetalBorrowedTextureDescriptor
fn clone(&self) -> MetalBorrowedTextureDescriptor
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl PartialEq for MetalBorrowedTextureDescriptor
impl PartialEq for MetalBorrowedTextureDescriptor
Source§fn eq(&self, other: &MetalBorrowedTextureDescriptor) -> bool
fn eq(&self, other: &MetalBorrowedTextureDescriptor) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for MetalBorrowedTextureDescriptor
Auto Trait Implementations§
impl Freeze for MetalBorrowedTextureDescriptor
impl RefUnwindSafe for MetalBorrowedTextureDescriptor
impl !Send for MetalBorrowedTextureDescriptor
impl !Sync for MetalBorrowedTextureDescriptor
impl Unpin for MetalBorrowedTextureDescriptor
impl UnsafeUnpin for MetalBorrowedTextureDescriptor
impl UnwindSafe for MetalBorrowedTextureDescriptor
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more