An OpenGL surface to present to, for MapHandle.attachOpenGlSurface().
MapHandle.attachOpenGlSurface()
The session uses the surface until a replacement or release of the target completes, a detach or release of the session completes, or an abandon of it returns.
See mln_open_gl_surface_descriptor in the C API reference.
mln_open_gl_surface_descriptor
Optional
Your EGLSurface with EGL, or your HDC with WGL. WebGL doesn't use it.
An OpenGL surface to present to, for
MapHandle.attachOpenGlSurface().The session uses the surface until a replacement or release of the target completes, a detach or release of the session completes, or an abandon of it returns.
See
mln_open_gl_surface_descriptorin the C API reference.