The pixels that RenderSessionHandle.readTexture() reads.
RenderSessionHandle.readTexture()
See mln_texture_readback_result in the C API reference.
mln_texture_readback_result
Readonly
Premultiplied RGBA pixels with 8 bits per channel, in rows from top to bottom.
The pixels that
RenderSessionHandle.readTexture()reads.See
mln_texture_readback_resultin the C API reference.