PulsingLocationCircleAnimator

open class PulsingLocationCircleAnimator : MapLibreFloatAnimator

Manages the logic of the interpolated animation which is applied to the LocationComponent's pulsing circle

Constructors

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constructor(updateListener: MapLibreAnimator.AnimationsValueChangeListener, maxAnimationFps: Int, circleMaxRadius: Float)

Properties

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val INFINITE: Int = -1
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val RESTART: Int = 1
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val REVERSE: Int = 2

Functions

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open fun cancel()
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open fun clone(): Animator
open fun clone(): ValueAnimator
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open fun end()
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open fun getAnimatedValue(): Any
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open fun getDuration(): Long
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open fun getFrameDelay(): Long
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open fun getRepeatCount(): Int
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open fun getRepeatMode(): Int
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open fun getStartDelay(): Long
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open fun isPaused(): Boolean
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open fun isRunning(): Boolean
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open fun isStarted(): Boolean
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open fun makeInvalid()
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open fun ofArgb(p: Array<Int>): ValueAnimator
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open fun ofInt(p: Array<Int>): ValueAnimator
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open fun onAnimationUpdate(animation: ValueAnimator)
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open fun pause()
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open fun resume()
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open fun reverse()
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abstract fun setDuration(p: Long): Animator
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open fun setFloatValues(p: Array<Float>)
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open fun setFrameDelay(p: Long)
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open fun setIntValues(p: Array<Int>)
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open fun setObjectValues(p: Array<Any>)
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open fun setRepeatCount(p: Int)
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open fun setRepeatMode(p: Int)
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open fun setStartDelay(p: Long)
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open fun setTarget(p: Any)
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open fun setupEndValues()
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open fun setupStartValues()
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open fun start()
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open fun toString(): String