Map Libre Surface View
Types
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interface OnSurfaceViewDetachedListener
Listener interface that notifies when a MapLibreSurfaceView is detached from window.
Properties
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Functions
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open fun addExtraDataToAccessibilityNodeInfo(info: AccessibilityNodeInfo, extraDataKey: String, arguments: Bundle)
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open fun dispatchCreateViewTranslationRequest(viewIds: Map<AutofillId, Array<Long>>, supportedFormats: Array<Int>, capability: TranslationCapability, requests: List<ViewTranslationRequest>)
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open fun dispatchScrollCaptureSearch(localVisibleRect: Rect, windowOffset: Point, targets: Consumer<ScrollCaptureTarget>)
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open fun dispatchWindowInsetsAnimationProgress(insets: WindowInsets, runningAnimations: List<WindowInsetsAnimation>): WindowInsets
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open fun dispatchWindowInsetsAnimationStart(animation: WindowInsetsAnimation, bounds: WindowInsetsAnimation.Bounds): WindowInsetsAnimation.Bounds
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open fun generateDisplayHash(hashAlgorithm: String, bounds: Rect, executor: Executor, callback: DisplayHashResultCallback)
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Get the current rendering mode.
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open fun onCreateViewTranslationRequest(supportedFormats: Array<Int>, requestsCollector: Consumer<ViewTranslationRequest>)
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open fun onCreateVirtualViewTranslationRequests(virtualIds: Array<Long>, supportedFormats: Array<Int>, requestsCollector: Consumer<ViewTranslationRequest>)
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open fun onScrollCaptureSearch(localVisibleRect: Rect, windowOffset: Point, targets: Consumer<ScrollCaptureTarget>)
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Queue a runnable to be run on the rendering thread.
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Request that the renderer render a frame.
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fun saveAttributeDataForStyleable(context: Context, styleable: Array<Int>, attrs: AttributeSet, t: TypedArray, defStyleAttr: Int, defStyleRes: Int)
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open fun setDetachedListener(@NonNull detachedListener: MapLibreSurfaceView.OnSurfaceViewDetachedListener)
Set a listener that gets notified when the view is detached from window.
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open fun setHandwritingBoundsOffsets(offsetLeft: Float, offsetTop: Float, offsetRight: Float, offsetBottom: Float)
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/** Set the renderer associated with this view.
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Set the rendering refresh mode to CONTINUOUS or WHEN_DIRTY.
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fun startDragAndDrop(data: ClipData, shadowBuilder: View.DragShadowBuilder, myLocalState: Any, flags: Int): Boolean
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This method is part of the SurfaceHolder.Callback interface, and is not normally called or subclassed by clients of MapLibreSurfaceView.
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This method is part of the SurfaceHolder.Callback interface, and is not normally called or subclassed by clients of MapLibreSurfaceView.
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This method is part of the SurfaceHolder.Callback interface, and is not normally called or subclassed by clients of MapLibreSurfaceView.
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This method is part of the SurfaceHolder.Callback2 interface, and is not normally called or subclassed by clients of MapLibreSurfaceView.
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This method is part of the SurfaceHolder.Callback2 interface, and is not normally called or subclassed by clients of MapLibreSurfaceView.
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Wait for the queue to become empty
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