Texture View Map Renderer
The TextureViewMapRenderer encapsulates the GL thread and TextureView specifics to render the map.
See also
Constructors
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constructor(@NonNull context: Context, @NonNull textureView: TextureView, localIdeographFontFamily: String, translucentSurface: Boolean)
Create a MapRenderer for the given TextureView
Functions
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open fun create(options: MapLibreMapOptions, @NonNull context: Context, initCallback: Runnable): MapRenderer
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The max frame rate at which this render is rendered, but it can't excess the ability of device hardware.
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