CompassView

UI element overlaid on a map to show the map's bearing when it isn't true north (0.0). Tapping the compass resets the bearing to true north and hides the compass.

You can change the behaviour of this View during initialisation with MapLibreMapOptions, and xml attributes. While running you can use org.maplibre.android.maps.UiSettings.

Constructors

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constructor(@NonNull context: Context)
constructor(@NonNull context: Context, attrs: AttributeSet)
constructor(@NonNull context: Context, attrs: AttributeSet, defStyleAttr: Int)

Properties

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val AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_DATE: String = "creditCardExpirationDate"
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val AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_DAY: String = "creditCardExpirationDay"
val AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_MONTH: String = "creditCardExpirationMonth"
val AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_YEAR: String = "creditCardExpirationYear"
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val AUTOFILL_HINT_CREDIT_CARD_NUMBER: String = "creditCardNumber"
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val AUTOFILL_HINT_CREDIT_CARD_SECURITY_CODE: String = "creditCardSecurityCode"
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val AUTOFILL_HINT_EMAIL_ADDRESS: String = "emailAddress"
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val AUTOFILL_HINT_PASSWORD: String = "password"
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val AUTOFILL_HINT_POSTAL_ADDRESS: String = "postalAddress"
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val AUTOFILL_HINT_POSTAL_CODE: String = "postalCode"
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val AUTOFILL_HINT_USERNAME: String = "username"
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val FOCUS_DOWN: Int = 130
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val FOCUS_LEFT: Int = 17
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val FOCUS_RIGHT: Int = 66
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val FOCUS_UP: Int = 33
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val FOCUSABLE: Int = 1
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val GONE: Int = 8
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val HAPTIC_FEEDBACK_ENABLED: Int = 268435456
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val INVISIBLE: Int = 4
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val KEEP_SCREEN_ON: Int = 67108864
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val MEASURED_SIZE_MASK: Int = 16777215
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val MEASURED_STATE_MASK: Int = -16777216
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val NO_ID: Int = -1
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val SOUND_EFFECTS_ENABLED: Int = 134217728
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val TIME_WAIT_IDLE: Long = 500
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val VISIBLE: Int = 0
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Functions

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open fun addFocusables(p: ArrayList<View>, p1: Int)
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open fun autofill(p: AutofillValue)
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open fun bringToFront()
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open fun buildLayer()
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open fun callOnClick(): Boolean
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open fun cancelLongPress()
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open fun clearAnimation()
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open fun clearFocus()
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open fun combineMeasuredStates(p: Int, p1: Int): Int
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open fun computeScroll()
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open fun dispatchNestedPreScroll(p: Int, p1: Int, p2: Array<Int>, p3: Array<Int>): Boolean
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open fun dispatchNestedScroll(p: Int, p1: Int, p2: Int, p3: Int, p4: Array<Int>): Boolean
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open fun draw(p: Canvas)
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open fun fadeCompassViewFacingNorth(compassFadeFacingNorth: Boolean)
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open fun findFocus(): View
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fun <T : View?> findViewById(p: Int): T
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fun <T : View?> findViewWithTag(p: Any): T
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open fun focusSearch(p: Int): View
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open fun forceLayout()
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open fun generateViewId(): Int
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open fun getAlpha(): Float
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open fun getAutofillType(): Int
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open fun getBaseline(): Int
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fun getBottom(): Int
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open fun getClipBounds(): Rect
open fun getClipBounds(p: Rect): Boolean
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Get the current configured CompassView image.
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open fun getDefaultSize(p: Int, p1: Int): Int
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open fun getDisplay(): Display
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open fun getDrawable(): Drawable
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open fun getDrawingRect(p: Rect)
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open fun getDrawingTime(): Long
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open fun getElevation(): Float
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open fun getExplicitStyle(): Int
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open fun getFocusable(): Int
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open fun getFocusedRect(p: Rect)
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open fun getHandler(): Handler
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fun getHeight(): Int
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open fun getHitRect(p: Rect)
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open fun getId(): Int
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open fun getImageAlpha(): Int
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open fun getLabelFor(): Int
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open fun getLayerType(): Int
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fun getLeft(): Int
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open fun getMatrix(): Matrix
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open fun getMaxHeight(): Int
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open fun getMaxWidth(): Int
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open fun getMinimumHeight(): Int
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open fun getMinimumWidth(): Int
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open fun getNextFocusUpId(): Int
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open fun getPaddingBottom(): Int
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open fun getPaddingEnd(): Int
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open fun getPaddingLeft(): Int
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open fun getPaddingRight(): Int
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open fun getPaddingStart(): Int
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open fun getPaddingTop(): Int
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open fun getPivotX(): Float
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open fun getPivotY(): Float
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fun getRight(): Int
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open fun getRootView(): View
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open fun getRotation(): Float
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open fun getRotationX(): Float
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open fun getRotationY(): Float
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open fun getScaleX(): Float
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open fun getScaleY(): Float
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open fun getScrollBarSize(): Int
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open fun getSolidColor(): Int
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open fun getTag(): Any
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open fun getTextAlignment(): Int
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open fun getTextDirection(): Int
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fun getTop(): Int
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open fun getVisibility(): Int
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fun getWidth(): Int
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open fun getWindowId(): WindowId
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open fun getX(): Float
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open fun getY(): Float
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open fun getZ(): Float
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open fun hasFocus(): Boolean
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open fun hasFocusable(): Boolean
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open fun inflate(p: Context, p1: Int, p2: ViewGroup): View
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open fun invalidate(p: Rect)
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open fun isActivated(): Boolean
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open fun isAnimating(isAnimating: Boolean)
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open fun isClickable(): Boolean
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open fun isCredential(): Boolean
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open fun isDirty(): Boolean
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open fun isEnabled(): Boolean
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open fun isFocused(): Boolean
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open fun isHidden(): Boolean
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open fun isHovered(): Boolean
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open fun isInEditMode(): Boolean
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open fun isInLayout(): Boolean
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open fun isLaidOut(): Boolean
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open fun isOpaque(): Boolean
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open fun isPivotSet(): Boolean
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open fun isPressed(): Boolean
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open fun isSelected(): Boolean
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open fun isShown(): Boolean
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open fun layout(p: Int, p1: Int, p2: Int, p3: Int)
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fun measure(p: Int, p1: Int)
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open fun offsetLeftAndRight(p: Int)
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open fun offsetTopAndBottom(p: Int)
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open fun onHoverChanged(p: Boolean)
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open fun onKeyDown(p: Int, p1: KeyEvent): Boolean
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open fun onKeyLongPress(p: Int, p1: KeyEvent): Boolean
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open fun onKeyMultiple(p: Int, p1: Int, p2: KeyEvent): Boolean
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open fun onKeyPreIme(p: Int, p1: KeyEvent): Boolean
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open fun onKeyShortcut(p: Int, p1: KeyEvent): Boolean
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open fun onKeyUp(p: Int, p1: KeyEvent): Boolean
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open fun performClick(): Boolean
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open fun playSoundEffect(p: Int)
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open fun post(p: Runnable): Boolean
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open fun postDelayed(p: Runnable, p1: Long): Boolean
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open fun postInvalidate()
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open fun requestLayout()
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fun <T : View?> requireViewById(p: Int): T
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open fun resetAnimation()
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open fun resetPivot()
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open fun resolveSize(p: Int, p1: Int): Int
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open fun resolveSizeAndState(p: Int, p1: Int, p2: Int): Int
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open fun run()
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open fun scheduleDrawable(p: Drawable, p1: Runnable, p2: Long)
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open fun scrollBy(p: Int, p1: Int)
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open fun scrollTo(p: Int, p1: Int)
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open fun setActivated(p: Boolean)
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open fun setAlpha(p: Int)
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open fun setAnimation(p: Animation)
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open fun setBackground(p: Drawable)
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open fun setBackgroundColor(p: Int)
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open fun setBaseline(p: Int)
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fun setBottom(p: Int)
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open fun setClickable(p: Boolean)
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open fun setClipBounds(p: Rect)
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open fun setCompassImage(compass: Drawable)
Set the CompassView image.
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open fun setElevation(p: Float)
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open fun setEnabled(enabled: Boolean)
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open fun setFocusable(p: Boolean)
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open fun setForeground(p: Drawable)
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open fun setHandwritingBoundsOffsets(p: Float, p1: Float, p2: Float, p3: Float)
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open fun setHovered(p: Boolean)
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open fun setId(p: Int)
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open fun setImageAlpha(p: Int)
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open fun setImageBitmap(p: Bitmap)
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open fun setImageIcon(p: Icon)
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open fun setImageLevel(p: Int)
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open fun setImageMatrix(p: Matrix)
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open fun setImageResource(p: Int)
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open fun setImageState(p: Array<Int>, p1: Boolean)
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open fun setImageURI(p: Uri)
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open fun setLabelFor(p: Int)
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open fun setLayerPaint(p: Paint)
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open fun setLayerType(p: Int, p1: Paint)
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open fun setLayoutDirection(p: Int)
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fun setLeft(p: Int)
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fun setLeftTopRightBottom(p: Int, p1: Int, p2: Int, p3: Int)
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open fun setMaxHeight(p: Int)
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open fun setMaxWidth(p: Int)
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open fun setMinimumHeight(p: Int)
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open fun setMinimumWidth(p: Int)
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open fun setNextFocusDownId(p: Int)
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open fun setNextFocusLeftId(p: Int)
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open fun setNextFocusUpId(p: Int)
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open fun setOverScrollMode(p: Int)
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open fun setPadding(p: Int, p1: Int, p2: Int, p3: Int)
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open fun setPaddingRelative(p: Int, p1: Int, p2: Int, p3: Int)
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open fun setPivotX(p: Float)
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open fun setPivotY(p: Float)
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open fun setPressed(p: Boolean)
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fun setRight(p: Int)
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open fun setRotation(p: Float)
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open fun setRotationX(p: Float)
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open fun setRotationY(p: Float)
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open fun setSaveEnabled(p: Boolean)
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open fun setScaleX(p: Float)
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open fun setScaleY(p: Float)
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open fun setScrollBarSize(p: Int)
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open fun setScrollBarStyle(p: Int)
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open fun setScrollX(p: Int)
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open fun setScrollY(p: Int)
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open fun setSelected(p: Boolean)
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open fun setTag(p: Any)
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open fun setTextAlignment(p: Int)
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open fun setTextDirection(p: Int)
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fun setTop(p: Int)
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open fun setTranslationX(p: Float)
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open fun setTranslationY(p: Float)
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open fun setTranslationZ(p: Float)
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open fun setVisibility(p: Int)
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open fun setWillNotDraw(p: Boolean)
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open fun setX(p: Float)
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open fun setY(p: Float)
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open fun setZ(p: Float)
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open fun stopNestedScroll()
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open fun toString(): String
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open fun update(bearing: Double)
Updates the direction of the compass.
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open fun willNotDraw(): Boolean