CustomGeometrySourceOptions

Builder class for composing CustomGeometrySource objects.

Constructors

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constructor()

Properties

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open override val isEmpty: Boolean
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open val keys: MutableSet<String?>
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open val size: Int
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Functions

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open fun clear()
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open fun clone(): Any
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open fun containsKey(key: String?): Boolean
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open fun containsValue(value: Any?): Boolean
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open operator fun get(key: String?): Any?
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open fun put(key: String?, value: Any?): Any?
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open fun putAll(m: Map<out String?, out Any?>)
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Tile buffer size on each side (measured in 1/512ths of a tile; higher means fewer rendering artifacts near tile edges but slower performance).

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If the data includes geometry outside the tile boundaries, setting this to true clips the geometry to the tile boundaries.

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Maximum zoom level at which to create vector tiles (higher means greater detail at high zoom levels).

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Minimum zoom level at which to create vector tiles (lower means more field of view detail at low zoom levels).

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Douglas-Peucker simplification tolerance (higher means simpler geometries and faster performance).

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If the data includes wrapped coordinates, setting this to true unwraps the coordinates.