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custom_geometry_source_options.hpp
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1 #pragma once
2 
5 
6 namespace mbgl {
7 namespace style {
8 namespace conversion {
9 
10 template <>
11 struct Converter<CustomGeometrySource::Options> {
12  std::optional<CustomGeometrySource::Options> operator()(const Convertible& value, Error& error) const;
13 };
14 
15 } // namespace conversion
16 } // namespace style
17 } // namespace mbgl
std::unique_ptr< Expression > error(std::string)
Definition: actor.hpp:15
std::optional< CustomGeometrySource::Options > operator()(const Convertible &value, Error &error) const