MGLVectorTileSource
@interface MGLVectorTileSource : MGLTileSource
MGLVectorTileSource
is a map content source that supplies tiled vector data
in Mapbox Vector Tile format
to be shown on the map. The location of and metadata about the tiles are
defined either by an option dictionary or by an external file that conforms to
the
TileJSON specification.
A vector tile source is added to an MGLStyle
object along with one or more
MGLVectorStyleLayer
objects. A vector style layer defines the appearance of
any content supplied by the vector tile source.
MGLVectorTileSource
is optimized for data sets that are too large to fit
completely in memory, such as vector tile sets or data sets managed in
Mapbox Studio. For
GeoJSON data, use the MGLShapeSource
class. For tiled data that changes dynamically, the MGLComputedShapeSource
class may be a suitable alternative.
Each
vector
source defined by the style JSON file is represented at runtime by an
MGLVectorTileSource
object that you can use to initialize new style layers.
You can also add and remove sources dynamically using methods such as
-[MGLStyle addSource:]
and -[MGLStyle sourceWithIdentifier:]
.
Within each vector tile, each geometric coordinate must lie between
−1 × extent and
(extent × 2) − 1, inclusive. Any vector style
layer initialized with a vector tile source must have a non-nil
value in its
sourceLayerIdentifier
property.
Commonly used vector tile sources include Mapbox Streets, Mapbox Terrain, and Mapbox Traffic.
Example
let source = MGLVectorTileSource(identifier: "pois", tileURLTemplates: ["https://example.com/vector-tiles/{z}/{x}/{y}.mvt"], options: [
.minimumZoomLevel: 9,
.maximumZoomLevel: 16,
.attributionInfos: [
MGLAttributionInfo(title: NSAttributedString(string: "© Mapbox"), url: URL(string: "https://mapbox.com"))
]
])
mapView.style?.addSource(source)
Related examples
See the
Data-driven circles example to learn how to add data to your map using
an MGLVectorTileSource
object.
-
Returns a vector tile source initialized with an identifier and configuration URL.
After initializing and configuring the source, add it to a map view’s style using the
-[MGLStyle addSource:]
method.The URL may be a full HTTP or HTTPS URL or a canonical URL. The URL should point to a JSON file that conforms to the TileJSON specification.
Declaration
Objective-C
- (nonnull instancetype)initWithIdentifier:(nonnull NSString *)identifier configurationURL:(nonnull NSURL *)configurationURL;
Swift
init(identifier: String, configurationURL: URL)
Parameters
identifier
A string that uniquely identifies the source in the style to which it is added.
configurationURL
A URL to a TileJSON configuration file describing the source’s contents and other metadata.
Return Value
An initialized vector tile source.
-
Returns a vector tile source initialized an identifier, tile URL templates, and options.
Tile URL templates are strings that specify the URLs of the vector tiles to load. See the “Tile URL Templates” guide for information about the format of a tile URL template.
After initializing and configuring the source, add it to a map view’s style using the
-[MGLStyle addSource:]
method.Declaration
Objective-C
- (nonnull instancetype) initWithIdentifier:(nonnull NSString *)identifier tileURLTemplates:(nonnull NSArray<NSString *> *)tileURLTemplates options: (nullable NSDictionary<MGLTileSourceOption, id> *)options;
Swift
init(identifier: String, tileURLTemplates: [String], options: [MGLTileSourceOption : Any]? = nil)
Parameters
identifier
A string that uniquely identifies the source in the style to which it is added.
tileURLTemplates
An array of tile URL template strings. Only the first string is used; any additional strings are ignored.
options
A dictionary containing configuration options. See
MGLTileSourceOption
for available keys and values. Pass innil
to use the default values.Return Value
An initialized tile source.
-
Returns an array of map features loaded by this source, restricted to the given source layers and filtered by the given predicate.
Each object in the returned array represents a feature loaded by the source and provides access to attributes specified as part of the loaded feature. The source loads a feature if the source is added to an
MGLMapView
’s style; that style has a layer that uses the source; and the map view has recently scrolled to the region containing the feature.Features come from tiled vector data that is converted to tiles internally, so feature geometries are clipped at tile boundaries and features may appear duplicated across tiles. For example, suppose part of a lengthy polyline representing a road has recently scrolled into view. The resulting array includes those parts of the road that lie within the map tiles that the source has loaded, even if the road extends into other tiles. The portion of the road within each map tile is included individually.
Returned features may not necessarily be visible to the user at the time they are loaded: the style may contain a layer that forces the source’s tiles to load but filters out the features in question, preventing them from being drawn. To obtain only visible features, use the
-[MGLMapView visibleFeaturesAtPoint:inStyleLayersWithIdentifiers:predicate:]
or-[MGLMapView visibleFeaturesInRect:inStyleLayersWithIdentifiers:predicate:]
method.Declaration
Objective-C
- (nonnull NSArray<id<MGLFeature>> *) featuresInSourceLayersWithIdentifiers: (nonnull NSSet<NSString *> *)sourceLayerIdentifiers predicate:(nullable NSPredicate *)predicate;
Swift
func features(sourceLayerIdentifiers: Set<String>, predicate: NSPredicate?) -> [MGLFeature]
Parameters
sourceLayerIdentifiers
The source layers to include in the query. Only the features contained in these source layers are included in the returned array. This array may not be empty.
predicate
A predicate to filter the returned features. Use
nil
to include all loaded features.Return Value
An array of objects conforming to the
MGLFeature
protocol that represent features loaded by the source that match the predicate.