Struct maplibre::map::Map

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pub struct Map<E: Environment> {
    kernel: Rc<Kernel<E>>,
    schedule: Schedule,
    map_context: CurrentMapContext,
    window: <E::MapWindowConfig as MapWindowConfig>::MapWindow,
    plugins: Vec<Box<dyn Plugin<E>>>,
}

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§kernel: Rc<Kernel<E>>§schedule: Schedule§map_context: CurrentMapContext§window: <E::MapWindowConfig as MapWindowConfig>::MapWindow§plugins: Vec<Box<dyn Plugin<E>>>

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impl<E: Environment> Map<E>

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pub fn new( style: Style, kernel: Kernel<E>, renderer_builder: RendererBuilder, plugins: Vec<Box<dyn Plugin<E>>> ) -> Result<Self, MapError>

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pub async fn initialize_renderer(&mut self) -> Result<(), MapError>

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pub fn window_mut( &mut self ) -> &mut <E::MapWindowConfig as MapWindowConfig>::MapWindow

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pub fn window(&self) -> &<E::MapWindowConfig as MapWindowConfig>::MapWindow

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pub fn is_initialized(&self) -> bool

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pub fn reset(&mut self)

Resets the complete state of this map - a new renderer and schedule needs to be created. The complete state of the app is reset.

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pub fn run_schedule(&mut self) -> Result<(), MapError>

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pub fn context(&self) -> Result<&MapContext, MapError>

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pub fn context_mut(&mut self) -> Result<&mut MapContext, MapError>

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pub fn kernel(&self) -> &Rc<Kernel<E>>

Auto Trait Implementations§

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impl<E> !Freeze for Map<E>

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impl<E> !RefUnwindSafe for Map<E>

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impl<E> !Send for Map<E>

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impl<E> !Sync for Map<E>

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impl<E> Unpin for Map<E>

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impl<E> !UnwindSafe for Map<E>

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