pub struct RasterResources {
sampler: Sampler,
msaa: Msaa,
pipeline: RenderPipeline,
bound_textures: HashMap<WorldTileCoords, BindGroup>,
}
Expand description
Holds the resources necessary for the raster tiles such as the
- sampler
- texture
- pipeline
- bindgroups
Fields§
§sampler: Sampler
§msaa: Msaa
§pipeline: RenderPipeline
§bound_textures: HashMap<WorldTileCoords, BindGroup>
Implementations§
source§impl RasterResources
impl RasterResources
pub fn new(msaa: Msaa, device: &Device, pipeline: RenderPipeline) -> Self
pub fn create_texture( &mut self, label: Label<'_>, device: &Device, format: TextureFormat, width: u32, height: u32, usage: TextureUsages ) -> Texture
pub fn get_bound_texture(&self, coords: &WorldTileCoords) -> Option<&BindGroup>
sourcepub fn bind_texture(
&mut self,
device: &Device,
coords: &WorldTileCoords,
texture: Texture
)
pub fn bind_texture( &mut self, device: &Device, coords: &WorldTileCoords, texture: Texture )
Creates a bind group for each fetched raster tile and store it inside a hashmap.
pub fn pipeline(&self) -> &RenderPipeline
Trait Implementations§
source§impl HasTile for RasterResources
impl HasTile for RasterResources
fn has_tile(&self, coords: WorldTileCoords, _world: &World) -> bool
fn get_available_parent( &self, coords: WorldTileCoords, world: &World ) -> Option<WorldTileCoords>
fn get_available_children( &self, coords: WorldTileCoords, world: &World, search_depth: usize ) -> Option<Vec<WorldTileCoords>>
Auto Trait Implementations§
impl Freeze for RasterResources
impl !RefUnwindSafe for RasterResources
impl Send for RasterResources
impl Sync for RasterResources
impl Unpin for RasterResources
impl !UnwindSafe for RasterResources
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more