Struct maplibre::render::tile_view_pattern::pattern::TileViewPattern
source · pub struct TileViewPattern<Q, B> {
view_tiles: Vec<ViewTile>,
view_tiles_buffer: BackingBuffer<B>,
phantom_q: PhantomData<Q>,
}Expand description
The tile mask pattern assigns each tile a value which can be used for stencil testing.
Fields§
§view_tiles: Vec<ViewTile>§view_tiles_buffer: BackingBuffer<B>§phantom_q: PhantomData<Q>Implementations§
source§impl<Q: Queue<B>, B> TileViewPattern<Q, B>
impl<Q: Queue<B>, B> TileViewPattern<Q, B>
pub fn new(view_tiles_buffer: BackingBufferDescriptor<B>) -> Self
pub fn generate_pattern<T: HasTile>( &self, view_region: &ViewRegion, container: &T, zoom: Zoom, world: &World ) -> Vec<ViewTile>
pub fn update_pattern(&mut self, view_tiles: Vec<ViewTile>)
pub fn iter(&self) -> impl Iterator<Item = &ViewTile> + '_
pub fn buffer(&self) -> &B
pub fn upload_pattern(&mut self, queue: &Q, view_proj: &ViewProjection)
Auto Trait Implementations§
impl<Q, B> Freeze for TileViewPattern<Q, B>where
B: Freeze,
impl<Q, B> RefUnwindSafe for TileViewPattern<Q, B>where
B: RefUnwindSafe,
Q: RefUnwindSafe,
impl<Q, B> Send for TileViewPattern<Q, B>
impl<Q, B> Sync for TileViewPattern<Q, B>
impl<Q, B> Unpin for TileViewPattern<Q, B>
impl<Q, B> UnwindSafe for TileViewPattern<Q, B>where
B: UnwindSafe,
Q: UnwindSafe,
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T: ?Sized,
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source§impl<T> IntoEither for T
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