Expand description
This module implements the rendering algorithm of maplibre-rs. It manages the whole communication with the GPU.
The render in this module is largely based on the
bevy_render
crate with commit aced6a
.
It is dual-licensed under MIT and Apache:
Bevy is dual-licensed under either
* MIT License (docs/LICENSE-MIT or http://opensource.org/licenses/MIT)
* Apache License, Version 2.0 (docs/LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
at your option.
We appreciate the design and implementation work which as gone into it.
Re-exports§
pub use shaders::ShaderVertex;
Modules§
- Main camera
- Labels for the “draw” graph
- Executes a
RenderGraph
- The main render pass for this application.
- Specifies the instructions which are going to be sent to the GPU. Render commands can be concatenated into a new render command which executes multiple instruction sets.
- Describes the concept of a
RenderPhase
andPhaseItem
- Utilities which holds references to GPU-owned. Usually a resource is a wrapper which makes using buffers or textures simpler.
- Settings for the renderer
- systems 🔒Rendering specific systems
- Utility for generating a tile pattern which can be used for masking.
Structs§
Enums§
- The labels of the default App rendering stages.