pub struct SystemStage {
systems: Vec<SystemContainer>,
}
Fields§
§systems: Vec<SystemContainer>
Implementations§
source§impl SystemStage
impl SystemStage
pub fn with_system(self, system: impl IntoSystemContainer) -> Self
pub fn add_system(&mut self, system: impl IntoSystemContainer) -> &mut Self
Trait Implementations§
source§impl Default for SystemStage
impl Default for SystemStage
source§fn default() -> SystemStage
fn default() -> SystemStage
Returns the “default value” for a type. Read more
source§impl Stage for SystemStage
impl Stage for SystemStage
source§fn run(&mut self, context: &mut MapContext)
fn run(&mut self, context: &mut MapContext)
Runs the stage; this happens once per update.
Implementors must initialize all of their state before running the first time.
Auto Trait Implementations§
impl Freeze for SystemStage
impl !RefUnwindSafe for SystemStage
impl !Send for SystemStage
impl !Sync for SystemStage
impl Unpin for SystemStage
impl !UnwindSafe for SystemStage
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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T: Any,
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source§impl<T> IntoEither for T
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source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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