pub struct Tiles {
pub tiles: BTreeMap<Quadkey, Tile>,
pub components: BTreeMap<Quadkey, Vec<UnsafeCell<Box<dyn TileComponent>>>>,
pub geometry_index: GeometryIndex,
}Fields§
§tiles: BTreeMap<Quadkey, Tile>§components: BTreeMap<Quadkey, Vec<UnsafeCell<Box<dyn TileComponent>>>>§geometry_index: GeometryIndexImplementations§
source§impl Tiles
impl Tiles
pub fn query<Q: ComponentQuery>( &self, coords: WorldTileCoords ) -> Option<Q::Item<'_>>
pub fn query_mut<Q: ComponentQueryMut>( &mut self, coords: WorldTileCoords ) -> Option<Q::MutItem<'_>>
pub fn exists(&self, coords: WorldTileCoords) -> bool
pub fn spawn_mut( &mut self, coords: WorldTileCoords ) -> Option<TileSpawnResult<'_>>
pub fn clear(&mut self)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Tiles
impl !RefUnwindSafe for Tiles
impl !Send for Tiles
impl !Sync for Tiles
impl Unpin for Tiles
impl !UnwindSafe for Tiles
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source§impl<T> IntoEither for T
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