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Choose a render target

A mln_render_sessionRenderSessionHandleRenderSessionHandleRenderSessionHandleMaplibreNativeFfiRenderSessionRenderSessionHandleRenderSessionHandleRenderSessionHandleRenderSessionHandleRenderSessionHandleRenderSessionHandleRenderSession draws one map into one target: a surface that presents to a window, or a texture that your code reads or draws. Set mln_map_modeMapModeMapModeMapModeMaplibreNativeFfiMapModeMapModeMapModeMapModeMapModeMapModeMapModeMapMode to define how the map renders: continuously for slippy maps, or once for each image you request.

Surfaces and textures use your graphics objects, for the graphics backend you chose when you installed the library. Images render on a GPU device that the library creates. See Install.