RenderSessionCapabilities class final

What an attached render session supports.

See mln_render_session_capabilities in the C API reference.

Constructors

RenderSessionCapabilities({required RenderDriverKind driver, int textureRingDepth = 0, RenderSessionCapabilityFlag flags = RenderSessionCapabilityFlag.none, GpuSyncKind producerSyncKind = const GpuSyncKind.fromRawValue(0), GpuSyncKindFlag consumerSyncKinds = GpuSyncKindFlag.none})
const

Properties

consumerSyncKinds → GpuSyncKindFlag
The kinds of GpuSync that AcquiredFrameHandle.release() accepts. They depend on the target and on what the device supports.
final
driver → RenderDriverKind
final
flags → RenderSessionCapabilityFlag
final
hashCode → int
The hash code for this object.
no setterinherited
producerSyncKind → GpuSyncKind
The kind of GpuSync that AcquiredFrameHandle.withProducerSync() reports.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
textureRingDepth → int
How many textures the session's texture ring has.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
override

Operators

operator ==(Object other) → bool
The equality operator.
inherited