RenderSessionCapabilities constructor

const RenderSessionCapabilities({
  1. required RenderDriverKind driver,
  2. int textureRingDepth = 0,
  3. RenderSessionCapabilityFlag flags = RenderSessionCapabilityFlag.none,
  4. GpuSyncKind producerSyncKind = const GpuSyncKind.fromRawValue(0),
  5. GpuSyncKindFlag consumerSyncKinds = GpuSyncKindFlag.none,
})

Implementation

const RenderSessionCapabilities({
  required this.driver,
  this.textureRingDepth = 0,
  this.flags = RenderSessionCapabilityFlag.none,
  this.producerSyncKind = const GpuSyncKind.fromRawValue(0),
  this.consumerSyncKinds = GpuSyncKindFlag.none,
});