RenderSessionSnapshot class final

The state of a render session at one moment.

See mln_render_session_snapshot in the C API reference.

Constructors

RenderSessionSnapshot({required RenderSessionState state, LogicalExtent extent = const LogicalExtent(), int generation = 0, int frameGeneration = 0, int acquiredFrameCount = 0, Status failureStatus = const Status.fromRawValue(0), bool hasTarget = false})
const

Properties

acquiredFrameCount → int
final
extent → LogicalExtent
The target's logical size, and the map's scale factor.
final
failureStatus → Status
Status.ok until the session fails. Then Status.targetLost when it failed because it lost its target, or Status.nativeError when it failed for another reason.
final
frameGeneration → int
final
generation → int
final
hashCode → int
The hash code for this object.
no setterinherited
hasTarget → bool
Whether the session is attached and has a target to render to. It's false from when RenderSessionHandle.releaseTarget() completes until you give the session a new target.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
state → RenderSessionState
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
override

Operators

operator ==(Object other) → bool
The equality operator.
inherited