Property
    Constructs paint/layout properties for Layers
See also
<a href="https://maplibre.
Functions
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                  The color with which the background will be drawn.
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                  The opacity at which the background will be drawn.
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                  Name of image in sprite to use for drawing an image background.
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                  Amount to blur the circle.
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                  The fill color of the circle.
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                  The opacity at which the circle will be drawn.
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                  Orientation of circle when map is pitched.
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                  Controls the scaling behavior of the circle when the map is pitched.
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                  Circle radius.
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                  Sorts features in ascending order based on this value.
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                  The stroke color of the circle.
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                  The opacity of the circle's stroke.
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                  The width of the circle's stroke.
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                  The geometry's offset.
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                  Controls the frame of reference for circleTranslate.
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                  Whether or not the fill should be antialiased.
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                  The color of the filled part of this layer.
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                  The height with which to extrude the base of this layer.
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                  The base color of the extruded fill.
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                  The height with which to extrude this layer.
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                  The opacity of the entire fill extrusion layer.
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                  Name of image in sprite to use for drawing images on extruded fills.
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                  The geometry's offset.
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                  Controls the frame of reference for fillExtrusionTranslate.
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                  Whether to apply a vertical gradient to the sides of a fill-extrusion layer.
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                  The opacity of the entire fill layer.
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                  The outline color of the fill.
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                  Name of image in sprite to use for drawing image fills.
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                  Sorts features in ascending order based on this value.
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                  The geometry's offset.
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                  Controls the frame of reference for fillTranslate.
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                  Defines the color of each pixel based on its density value in a heatmap.
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                  Similar to heatmapWeight but controls the intensity of the heatmap globally.
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                  The global opacity at which the heatmap layer will be drawn.
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                  Radius of influence of one heatmap point in density-independent pixels.
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                  A measure of how much an individual point contributes to the heatmap.
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                  The shading color used to accentuate rugged terrain like sharp cliffs and gorges.
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                  Intensity of the hillshade
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                  The shading color of areas that faces towards the light source.
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                  Direction of light source when map is rotated.
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                  The direction of the light source used to generate the hillshading with 0 as the top of the viewport if Property.HILLSHADE_ILLUMINATION_ANCHOR is set to `viewport` and due north if Property.HILLSHADE_ILLUMINATION_ANCHOR is set to `map`.
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                  The shading color of areas that face away from the light source.
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                  If true, the icon will be visible even if it collides with other previously drawn symbols.
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                  Part of the icon placed closest to the anchor.
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                  The color of the icon.
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                  Fade out the halo towards the outside.
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                  The color of the icon's halo.
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                  Distance of halo to the icon outline.
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                  If true, other symbols can be visible even if they collide with the icon.
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                  Name of image in sprite to use for drawing an image background.
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                  If true, the icon may be flipped to prevent it from being rendered upside-down.
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                  Offset distance of icon from its anchor.
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                  The opacity at which the icon will be drawn.
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                  If true, text will display without their corresponding icons when the icon collides with other symbols and the text does not.
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                  Size of additional area round the icon bounding box used for detecting symbol collisions.
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                  Orientation of icon when map is pitched.
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                  Rotates the icon clockwise.
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                  In combination with Property.SYMBOL_PLACEMENT, determines the rotation behavior of icons.
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                  Scales the original size of the icon by the provided factor.
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                  Scales the icon to fit around the associated text.
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                  Size of the additional area added to dimensions determined by Property.ICON_TEXT_FIT, in clockwise order: top, right, bottom, left.
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                  Distance that the icon's anchor is moved from its original placement.
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                  Controls the frame of reference for iconTranslate.
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                  Blur applied to the line, in density-independent pixels.
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                  The display of line endings.
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                  The color with which the line will be drawn.
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                  Specifies the lengths of the alternating dashes and gaps that form the dash pattern.
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                  Draws a line casing outside of a line's actual path.
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                  Defines a gradient with which to color a line feature.
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                  The display of lines when joining.
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                  Used to automatically convert miter joins to bevel joins for sharp angles.
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                  The line's offset.
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                  The opacity at which the line will be drawn.
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                  Name of image in sprite to use for drawing image lines.
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                  Used to automatically convert round joins to miter joins for shallow angles.
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                  Sorts features in ascending order based on this value.
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                  The geometry's offset.
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                  Controls the frame of reference for lineTranslate.
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                  Stroke thickness.
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                  Increase or reduce the brightness of the image.
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                  Increase or reduce the brightness of the image.
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                  Increase or reduce the contrast of the image.
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                  Fade duration when a new tile is added, or when a video is started or its coordinates are updated.
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                  Rotates hues around the color wheel.
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                  The opacity at which the image will be drawn.
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                  The resampling/interpolation method to use for overscaling, also known as texture magnification filter
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                  Increase or reduce the saturation of the image.
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                  If true, the symbols will not cross tile edges to avoid mutual collisions.
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                  Label placement relative to its geometry.
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                  Internal use only
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                  Sorts features in ascending order based on this value.
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                  Distance between two symbol anchors.
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                  Determines whether overlapping symbols in the same layer are rendered in the order that they appear in the data source or by their y-position relative to the viewport.
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                  If true, the text will be visible even if it collides with other previously drawn symbols.
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                  Part of the text placed closest to the anchor.
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                  The color with which the text will be drawn.
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                  Value to use for a text label.
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                  Font stack to use for displaying text.
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                  The halo's fadeout distance towards the outside.
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                  The color of the text's halo, which helps it stand out from backgrounds.
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                  Distance of halo to the font outline.
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                  If true, other symbols can be visible even if they collide with the text.
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                  Text justification options.
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                  If true, the text may be flipped vertically to prevent it from being rendered upside-down.
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                  Text tracking amount.
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                  Text leading value for multi-line text.
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                  Maximum angle change between adjacent characters.
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                  The maximum line width for text wrapping.
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                  Offset distance of text from its anchor.
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                  The opacity at which the text will be drawn.
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                  If true, icons will display without their corresponding text when the text collides with other symbols and the icon does not.
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                  Size of the additional area around the text bounding box used for detecting symbol collisions.
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                  Orientation of text when map is pitched.
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                  Radial offset of text, in the direction of the symbol's anchor.
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                  Rotates the text clockwise.
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                  In combination with Property.SYMBOL_PLACEMENT, determines the rotation behavior of the individual glyphs forming the text.
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                  Font size.
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                  Specifies how to capitalize text, similar to the CSS textTransform property.
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                  Distance that the text's anchor is moved from its original placement.
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                  Controls the frame of reference for textTranslate.
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                  To increase the chance of placing high-priority labels on the map, you can provide an array of Property.TEXT_ANCHOR locations: the renderer will attempt to place the label at each location, in order, before moving onto the next label.
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                  To increase the chance of placing high-priority labels on the map, you can provide an array of Property.TEXT_ANCHOR locations, each paired with an offset value.
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                  The property allows control over a symbol's orientation.
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                  Set the property visibility.