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mbgl::RendererFrontend Class Referenceabstract

#include <renderer_frontend.hpp>

Public Member Functions

virtual ~RendererFrontend ()=default
 
virtual void reset ()=0
 Must synchronously clean up the Renderer if set. More...
 
virtual void setObserver (RendererObserver &)=0
 
virtual void update (std::shared_ptr< UpdateParameters >)=0
 Coalescing updates is up to the implementer. More...
 

Detailed Description

The RenderFrontend is the bridge between the Map and platform used to update and observer the Renderer

It hides any threading specifics and always replies on the original thread.

Definition at line 15 of file renderer_frontend.hpp.

Constructor & Destructor Documentation

◆ ~RendererFrontend()

virtual mbgl::RendererFrontend::~RendererFrontend ( )
virtualdefault

Member Function Documentation

◆ reset()

virtual void mbgl::RendererFrontend::reset ( )
pure virtual

Must synchronously clean up the Renderer if set.

◆ setObserver()

virtual void mbgl::RendererFrontend::setObserver ( RendererObserver )
pure virtual

Implementer must bind the renderer observer to the renderer in a appropriate manner so that the callbacks occur on the main thread

◆ update()

virtual void mbgl::RendererFrontend::update ( std::shared_ptr< UpdateParameters >  )
pure virtual

Coalescing updates is up to the implementer.


The documentation for this class was generated from the following file: