#include <renderer_frontend.hpp>
The RenderFrontend is the bridge between the Map and platform used to update and observer the Renderer
It hides any threading specifics and always replies on the original thread.
Definition at line 15 of file renderer_frontend.hpp.
◆ ~RendererFrontend()
virtual mbgl::RendererFrontend::~RendererFrontend |
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virtualdefault |
◆ reset()
virtual void mbgl::RendererFrontend::reset |
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pure virtual |
Must synchronously clean up the Renderer if set.
◆ setObserver()
Implementer must bind the renderer observer to the renderer in a appropriate manner so that the callbacks occur on the main thread
◆ update()
virtual void mbgl::RendererFrontend::update |
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std::shared_ptr< UpdateParameters > |
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pure virtual |
Coalescing updates is up to the implementer.
The documentation for this class was generated from the following file: